Gamefi projects want to be timeless as chess: Alliance Dao Contributor Says

Gamefi projects want to be timeless as chess: Alliance Dao Contributor Says

Alliance Dao Core Contributor Will Robinson
  • Despite the Baisse, Gamefi dominates the risk capital interest
  • But there are some teething problems with which risk capital providers are faced with

The growing Gamefi sector makes a significant part of the blockchain investments. Related projects have shown that A 194.2 % jump in the first quarter of this year and dominates other undersignments that are supported by decentralized technology.

Although well-known projects like Axie Infinity have bled the players in the past few months, there are over a million people still active every day.

The persistent interest in this sector could explain why the early phase investment company convoy ventures launched a $ 150 million fund for aspiring gaming companies this month. Animoca Brands and Republic Capital have recently also pumped money into the gaming community.

Blockworks brought to Will Robinson , main employee at Alliance Dao, for what the sector is alive during the Baisse. Robinson, who did his doctorate in video game design, said that the noise around Axie and the Move-to-Earn app Stepn had a delayed effect and he believes that it is now time to use capital in this area.

block works: are people still enthusiastic about playing to make money?

Robinson: I think the realization that people play to make money has made it a withdrawal source from the ecosystem. The ecosystem creates value and people should come in and pay for this value. The idea is that some players would be able to extract a certain value. But not everyone can come to extract value, that would make the game a full losser.

The thought at Play-and-Earn is to reproduce this model, in which some people will be wal-dieler Love the game, the identity of which is connected to the game that does not take care of money because they were born rich or have made a lot of money. So they inject capital into the system and the rest of the players can pull out some capital, but share the income with the team.

block works: What is the oldest Gamefi project?

Robinson: There are some really old ones who may not want to count, such as Z Satoshi cubes Simply very simple. And then there are some really old Ethereum experiments such as King of Astraleum , where they pay money, and if someone pays more king and they get a discount and they receive a discount back to their capital. The contract was vulnerable. It was robbed twice because of the same weaknesses, nobody patched it. But I think the actual original example was the Cryptokitties game 2017.

block works: Do you believe that Gamefi projects have a durability?

Robinson: You want to be like chess or Starcraft or World of Warcraft. They want to grow and develop further. But there is a fundamental challenge. For example, World of Warcraft is constantly reinventing itself. It is very centralized and very coordinated. It contradicts the idea of ​​on-chain game design.

think of Vitalik's famous reason why he created Ethereum. Essentially, World of Warcraft has weakened the power of one of the spells he really liked and he did not find it fair that someone has total control over this game when it is so important for his life. In his opinion, Ethereum should solve the centralized game design.

block works: In which direction do you see the Gamefi industry?

Robinson: Things that are now complicated will be easier. Things that are slow will be faster. And if you invest now, we hope that you will invest before anyone notices and can use this extremely powerful new function that we will introduce in games. But it's really difficult. You have to research a lot, you have to think carefully about who the good founders are doing. Risk capital providers have to risk it where they believe that there is a lot of upward potential to change the world. There is a lot of excitement from the best investors, but there are still no clear people or projects that accept investments that would be good.

I think combat in gaming increases. We just had a good Hackathon from strong goods to Composable Games. I shout on Twitter all the time, hoping that people listen, and sometimes they do it too.

This interview was processed for reasons of length and clarity.


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